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JUNG LEE ART

Welcome to my online portfolio! Here you’ll find examples of my works on different games that I worked on. Go ahead and browse the rest of my site, and let me know if you have any questions about my work.

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ALL ABOUT JUNG LEE

Profile

Jung Lee


E-mail: junghlee@yahoo.com


Qualities

Proven effectiveness as an all around artist (including technical aspects)

Industry experience of 20+ years, console, PC, and mobile games shipped.

Continually learning new skills, techniques and software.


Work Experience

Machine Zone. Palo Alto, CA 05/15 - Present

Roles: Art Director; direct and quality control all art assets.

Title: Game of war (mobile), Mobile strike (mobile), Final Fantasy (mobile)


Netease. Redwood City, CA 01/15 - 05/15

Roles: Senior Artist of North American studio (Equivalent: Art Director); Manage 2D/3D team, Documentation, Game visual direction, OS asset review, Model, Texture, Shader, UI and Rendering.

Title: Speedy Ninja (mobile)


Electronic Art. Redwood City, CA 04/07 – 01/15

Roles: Senior/Lead Character Artist; Model, Texture, Documentation, test assets, character pipeline, shader, problem solving and teaching other artist how to use in house tools.

Titles: The SIMS 3 (PC, PS3, and X360), The SIMS 3 World Adventures (PC), The SIMS 3 Ambitions (PC), The SIMS 3 Late Night (PC), The SIMS 3 Generations (PC), The SIMS 3 Outdoor Living (PC), The SIMS 3 Pets (PC), The SIMS 3 Fast Lane (PC), The SIMS 3 Disel Stuff (PC), The SIMS 3 Movie Stuff (PC) The Sims 3 70s 80s 90s Stuff (PC). The Sims4 (PC)


Point of View Inc. Irvine, CA 11/05 - 04/07

Roles: Senior/Lead Character Artist; Model, Texture, and Shader.

Title: World Championship Poker 3 (X360), Brunswick Pro Bowling (Wii, PSP).


Sigil Games Online. Carlsbad, CA 05/05 -11/05

Roles: Senior Character Artist; Model, Texture, and Shader setup using Unreal 3 tool.

Title: Vanguard saga of hero (PC).


Point of View Inc. Irvine, CA 07/04 - 05/05

Role: Senior 3D Artist; Model, Texture, Shader, Animation, and Lighting.

Title: NARC (PS2, Xbox), NASCAR 06 (PS2, Xbox).


Interplay Productions. Irvine, CA 11/01 - 07/04

Roles: Lead Artist/Art Director; Manage art team, Documentation, Model, Texture, Shader and Rendering.

Title: FR6 (PC), Baldurs Gate Dark Alliance 2 (PS2,Xbox), Fallout 3 (PC), Descent (XB360), Fallout Brother hood of steel 2 (PS2, Xbox)


Shiny Entertainment. Laguna Beach, CA 04/01 - 11/01

Roles: Senior/Lead Environment /FX Artist: Model, Texture, and concept.

Titles: Sacrifice (Xbox), Icewind Dale (PS2)


Kinesoft Development. Austin, TX 01/00 - 03/01

Roles: Senior 3D Artist; Model, Texture, and Animation.

Titles: Magelord (PC)


Sunstorm Interactive Inc. Indianapolis, IN 08/99 - 01/00

Roles: Senior 3D Artist; Model, Texture, and Animation.

Titles: Hunter's Paradise Screen Saver (PC), Bird Hunter (PC)


Konami Amusement of America Inc. Buffalo Grove, IL 03/98 - 08/99

Roles: Character Artist; Model, Texture, and Animation.

Titles: Simpson's Bowling (Arcade, PS), EMF Racing (M2)


Interplay Productions. Irvine, CA 10/96 - 3/98

Roles: Jr. 2D/3D Artist; Concept, Model, Texture and Animation.

Titles: Of Light And Darkness (PC), USCF Chess (PC), Starfleet Academy (PC), Atomic Bomber Man (PC), Clay Fighter 63 1/3 (N64)


Indigo Moon Productions Inc. Louisville, KY 01/96 - 10/96

Roles: Jr. 2D/3D Artist; Concept, 2D Animation, Model, Texture, and Animation.

Titles: Dragon Dice (PC), Solar Wind (PC).


PanWorks Corp. Holderness, NH 06/95 - 1/96

Roles: Entree 2D Artist; Concept, and 2D Animation.

Titles: Math of the Vampire (PC).


Skills


Character Modeling, texturing, shader setup, rigging, and exporting.

Background and tile modeling, texture, tags set up, and exporting.

GUI & Front End Works

Interact with all leads and the producers to estimate total art assets needed for the game - producing task lists for team members, schedule and milestones.

Check all art assets that are created by the artist to make sure it is exporting correctly to the engine.

Work with programmers to problem solve and plan pipeline.

Responsible for the overall artistic look of the game and individual art creation tasks.

Documentation, Teach, critique and/or discipline art team members.


Programs & Experience


Maya, 3D Studio Max, Photoshop, Mudbox, Z Brush, Deep Paint 3D, Painter, and After FX


Education


Bachelor of Fine Art in Sculpture

Plymouth State University of University System of New Hampshire, Plymouth NH, May 1995

Minor: History


References

On Request

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CONTACT

Thanks for submitting!

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